Elements Texture Synthesis

Elements Texture Synthesis

Together with the Animation company Red Eye we did procedural texture synthesis for rocks. We did a prototype in Autodesk Maya exposing the functionality through a node.

Futuresonic

Futuresonic

In the Futuresonic project we develop the future ultrasound devices, that are wireless and delivers functionality as a service. I co-wrote the application, I am on the steering board, and…

Digital Painting

Digital Painting

As a subcontract with Redia A/S we devised and implemented a fully digital painting in collaboration with an artist. 2011-2012.

Digital Urban Living

Digital Urban Living

“Center for Digital Urban Living”, in management group, project-manager, and active in R&D, total budget 43.5 mill DKK, responsible for a budget of 2.2 mill DKK. 2008-2011

Mitraclip Simulation

Mitraclip Simulation

I implemented a custom soft-tissue physics engine for the MitraClip trainer, under contract with Morphologica, MGHI, Hong Kong. Project Period: 2009-2010. Role: Software developer, project lead.  

Lego Universe

Lego Universe

Icon rendering and geometry optimization for Lego Universe. Consultancy and software development for Lego Systems A/S, Denmark. 2010

Furniture Rendering

Furniture Rendering

“High quality rendering of soft shadows and materials in furniture”, consultancy and software development for Intertisement, Denmark (100.000 DKK). 2010

Acceleration Structures for Luxion

Acceleration Structures for Luxion

In the Massive Acceleration of Photorealistic Interactive Rendering project I was Project Manager, Applicant and active in R&D, with Luxion, funded by iKraft, total budget of 2 mill DKK (…

Massive Data

Massive Data

Project Manager, co-applicant and active in R&D, funded by the Danish Agency for Science, Technology and Innovation, total budget of 11.7 mill DKK (8.1 mill DKK funded by application). Massive…

Visible Ear Simulator

Visible Ear Simulator

The Oticon Foundation and Medel have sponsored the project surgical simulation for the hearing aid industry. 2012-2014

Elements

Elements

I participated as a research lead in our project developing procedural models for natural effects that can be controlled by an artist in Autodesk Maya. The results from this project…

Neuroreader

Neuroreader

In a commercial contract with the company Brainreader we have accelerate computations in the Neuroreader software, and help mature and extend the functionality. I participated as supervisor for our activities…

Visual Communication

Visual Communication

Following our success in the Elements project, we wanted to innovate the process involved in communicating special effects in the animation and movie industry. We build prototypes in both Adobe…

Recognition of Birds

Recognition of Birds

In a research contract with the Institute for Bioscience, University of Aarhus we developed image analysis and machine learning to recognize birds in very large scale auto-photos from airplanes. I…

Experior DirectX 11 graphics engine

Experior DirectX 11 graphics engine

We developed a brand new DirectX11 based visualization engine for Xcelgo, and their virtual commissioning software Experior. More information on our blog post on the topic. Duration: 2014 Role: Supervising…

Elementacular

Elementacular

We developed the Elementacular plugin for fast and interactive modelling of photorealistic clouds within Autodesk Maya – available as a plugin from www.elementacular.com. Duration: 2014 Role: Supervising, managing software development,…

Lego Digital Designer

Lego Digital Designer

We researched and implemented a range of advanced rendering effects in collaboration with LEGO. On concrete result of the investigation is the Screen Space Directional Occlusion implemented in Lego Digital…

Cardiac surgery simulation

Cardiac surgery simulation

My PhD thesis is from 2006 at the Department of Computer Science, Aarhus University. The full thesis can be downloaded as pdf The human heart has a very complex morphology,…