I’m Jesper Mosegaard, Director of Development Graphics for RealityOS at The TMRW Foundation.

I’m a software development leader with a deep technical expertise combined with an empathic and empowering leadership style. I hold a PhD in Computer Science, an Executive Education from Harvard Business School, and I’ve completed the Stifinder authentic leadership course.

Throughout my career I have focused on interactive, visual, and highly efficient software. I have deep dived into 3D, rendering, GPU computing, medical image analysis, physics simulations, VR/AR, and massive data visualization. I have build large scale web applications, professional desktop programs, as well as mobile apps. I have led researchers, developers, UX/UI designers, and QA.

As a developer I’m highly proficient in C++/Qt/OpenGL/CUDA/GLSL and I have worked with many technologies like Optix, WebGL, Vulkan, OpenCV, D3, Vega, Javascript, PHP, Elm, React, and Python.

As much as I love software, people matter even more. I have a strong desire to engage with users to truly understand what they need and why. I want my team members to enjoy their work, create exceptional results, and to do so efficiently. I lead with empathy, honesty, and deep technical knowledge. I thrive in environments high on ambition and trust.

Career highlights include:

  • Established and grew an applied research lab in computer graphics and visual computing from scratch to 15 specialists and researchers.
  • Collaborated with top universities and companies in more than 100 projects. This included companies like LEGO, Autodesk, Danfoss, Philips, Velux, Oticon and BK Medical.
  • Envisioned, developed and launched KeyVR for photorealistic visualization in VR/AR of 3D CAD, while simultaneously managing development of the rendering solution KeyShot from version 7 to 10 with 23 direct reports.
  • Published more than 30 peer reviewed papers in computer graphics, ultrasound algorithms and medical simulation during my research years. 

For more detail see my CV
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