Digital Painting

Digital Painting

As a subcontract with Redia A/S we devised and implemented a fully digital painting in collaboration with an artist. 2011-2012.

Mitraclip Simulation

Mitraclip Simulation

I implemented a custom soft-tissue physics engine for the MitraClip trainer, under contract with Morphologica, MGHI, Hong Kong. Project Period: 2009-2010. Role: Software developer, project lead.  

Lego Universe

Lego Universe

Icon rendering and geometry optimization for Lego Universe. Consultancy and software development for Lego Systems A/S, Denmark. 2010

Neuroreader

Neuroreader

In a commercial contract with the company Brainreader we have accelerate computations in the Neuroreader software, and help mature and extend the functionality. I participated as supervisor for our activities…

Montana Ambient Occlusion

Montana Ambient Occlusion

I developed an ambient occlusion solution in three.js and GLSL, and supervised the development of an iOS port. The rendering was used by Apptitude for their Montana iOS app. Duration:…

Research for LEGO

Research for LEGO

Confidential research for LEGO since March 2014. I’m leading three researcher at the Alexandra institute in this project. Hopefully the public can see our results in 2018.

Recognition of Birds

Recognition of Birds

In a research contract with the Institute for Bioscience, University of Aarhus we developed image analysis and machine learning to recognize birds in very large scale auto-photos from airplanes. I…

Experior DirectX 11 graphics engine

Experior DirectX 11 graphics engine

We developed a brand new DirectX11 based visualization engine for Xcelgo, and their virtual commissioning software Experior. More information on our blog post on the topic. Duration: 2014 Role: Supervising…

Lego Digital Designer

Lego Digital Designer

We researched and implemented a range of advanced rendering effects in collaboration with LEGO. On concrete result of the investigation is the Screen Space Directional Occlusion implemented in Lego Digital…