Analyzing satellite images and comparing them to the known outlines of danish agricultural fields allows us to efficiently calculate the outline of fields in countries… Read More »Deep Learning based detection of fields in satellite images
In the Futuresonic project we develop the future ultrasound devices, that are wireless and delivers functionality as a service. I co-wrote the application, I am on the steering board, and I lead the research on acceleration and cloud computing of ultrasound algorithms.
As a subcontract with Redia A/S we devised and implemented a fully digital painting in collaboration with an artist. 2011-2012.
“Lingoland”, lead-programmer responsible for three part time student programmers. 2003-2004
Visual Interaction in Wind-turbine Repair. Co-applicant and primary writer, Funded by the ISIS II, total budget of 3.2 mill DKK. (1.6 mill DKK funded by… Read More »Visual Interaction in Wind-turbine Repair
Icon rendering and geometry optimization for Lego Universe. Consultancy and software development for Lego Systems A/S, Denmark. 2010
“High quality rendering of soft shadows and materials in furniture”, consultancy and software development for Intertisement, Denmark (100.000 DKK). 2010
“Shaders in Unity3D”, consultancy and software development for Unity Studios, Denmark (100.000 DKK). 2010
“Graphics Performance Acceleration for Quantumwise”, consultancy and software development. 2011-2012
“Software product for Cabra Technology”, consultancy and software development. 2011-2012
“Interactive Molecular Visualization”, funded by The AnimationHub. Total budget of 1.5 mill DKK (500k DKK funded by application). 2011-2012
The Oticon Foundation and Medel have sponsored the project surgical simulation for the hearing aid industry. 2012-2014
For the game INSIDE by PlayDead I supervised experienced computer graphics engineers at the Alexandra Institute developing a new analytical soft shadow solution for the… Read More »Analytical soft shadows for Playdead INSIDE
I participated as a contract researcher for Autodesk on a confidential project. 2013.
I supervised the work on procedural generation of cells in Autodesk Maya for the Danish Animation company Mediafarm. 2013
In a research contract with the Institute for Bioscience, University of Aarhus we developed image analysis and machine learning to recognize birds in very large scale auto-photos from airplanes. I supervised the overall development and communication with our partners at Bioscience. 2014.