On 6th of May 2019, after 1½ years of development, Luxion launched an entirely new product; KeyVR the one-click VR solution directly from KeyShot into… Read More »KeyVR

KeyShot 7.2

KeyShot 7.2 was released on 25th of January following my first few months of introducing the developers at Luxion to agile development and product management.… Read More »KeyShot 7.2


My team at the Alexandra Institute is hired in by NIH to participate in the open source development of the Gadgetron image reconstruction framework. The… Read More »Gadgetron


In the Futuresonic project we develop the future ultrasound devices, that are wireless and delivers functionality as a service. I co-wrote the application, I am on the steering board, and I lead the research on acceleration and cloud computing of ultrasound algorithms.

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Digital Painting

As a subcontract with Redia A/S we devised and implemented a fully digital painting in collaboration with an artist. 2011-2012.


“Lingoland”, lead-programmer responsible for three part time student programmers. 2003-2004


“Innogate – Innovation is the game”, on serious games applications. I was in the management group and active in R&D, total budget of 9.6 mill… Read More »Innogate

Lego Universe

Icon rendering and geometry optimization for Lego Universe. Consultancy and software development for Lego Systems A/S, Denmark. 2010

Furniture Rendering

“High quality rendering of soft shadows and materials in furniture”, consultancy and software development for Intertisement, Denmark (100.000 DKK). 2010

Shaders in Unity

“Shaders in Unity3D”, consultancy and software development for Unity Studios, Denmark (100.000 DKK). 2010

Cabra Technology

“Software product for Cabra Technology”, consultancy and software development. 2011-2012

Visible Ear Simulator

The Oticon Foundation and Medel have sponsored the project surgical simulation for the hearing aid industry. 2012-2014


I participated as a research lead in our project developing procedural models for natural effects that can be controlled by an artist in Autodesk Maya.… Read More »Elements


In a commercial contract with the company Brainreader we have accelerate computations in the Neuroreader software, and help mature and extend the functionality. I participated… Read More »Neuroreader

Recognition of Birds

In a research contract with the Institute for Bioscience, University of Aarhus we developed image analysis and machine learning to recognize birds in very large scale auto-photos from airplanes. I supervised the overall development and communication with our partners at Bioscience. 2014.

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We developed the Elementacular plugin for fast and interactive modelling of photorealistic clouds within Autodesk Maya – available as a plugin from Duration: 2014… Read More »Elementacular